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To explain what trials is and how it works can be a bit more complicated than you think. First of all you need to now that trials is split in two parts, and those parts have different subcategories.
Trials, also known as classic trials, and Street trials is the two main parts.
Before we talk about what separates them we’ll talk about what is common between the two.

The most important technique to learn is how to keep balance. It’s the keystone in all that happens on the bike and without a good balance you wont come far. In other words balance is the first to learn. What keeps it so important is that there’s really no speed in trials, it’s pretty much static all the time, hence no help from the centrifugal force to keep you upright.

Next big step in learning trials is to use the balance and manouver the bike how you want it to. Essential of trials is the ability to jump on the rear wheel to get forward. To jump on the rear wheel you use you balance and a tiny bit of force to jump.

The ability to get over obstacles is what, along with jumping on the rear wheel, defines trials the most. To jump up or down an obstacle is the result of balancing and applying the right amount of force to get where you want. For example when you make a sidehop you balance on the rear wheel and then you apply force from your whole body to jump up sideways.

This is pretty much the keystones of trials. Balance, Force and of course your Mind. You always need to focus on what is about to happend otherwise you’ll lose control over the bike.

Now we can move on to the different parts of trials.

Trials (classic) - Usually takes part in the nature but can also be on man-built obstacles in an urban environment. The key of it all is to get over those obstacles without having to put your feet down. The course, or section, is often built up with different difficulties for different classes.

When competing in trials you ride a number of sections and if you put down a foot in a section you get a point. That point it registred on a punch-ticket and the one with the fewest points at the end of the competition wins. Simple.
In each section you have 2 minutes to make it through, otherwise you get five penalty points in that section. When reaching five points in a section, by time or by feet, you get “disqualified” from that section and have to move on to next one.
 


Street trials - Here is where the innovative ideas matter. You don’t count any points nor do you have the time against you. The principal is that you ride the city streets looking for oppurtunities and obstacles to be conquered. More speed is involved than in regular trials and creativity is your friend!
Street trials can be divided in two subcategories:

TGS - When riding TGS you have an ordinary trials bike. This form of trials is quite repetetive and it’s name TGS ( Tap, Gap , Sidehop ) is well deserved, both on good and bad. This kind of riding is still very active but next category is taking over more and more.

Pure Street trial - Is a hybrid form of trials and BMX. It’s built on the foundations of trial but contains a lot of borrowed elements from BMX-riding. A lot of speed is involved with both spins and backflips for those who are professionals. This is the form that Danny MacAskill rider and this is where Inspired bikes rule. Simply because they are the only bikes produced for this type of riding.



This is a summary of all that trials is all about. Is there anything that’s missing or is confusing please contact us or check this link out.

 

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